Native Gaussian splat rendering was added in this build. Earlier versions will not open the component. The free non-commercial tier runs everything here.
What you just spun is the real asset, not a preview render of it. Every Node is a physical object photographed from every angle and rebuilt as a Gaussian splat, wrapped in a TouchDesigner component that listens to your audio. The geometry stays live in your patch, so the camera, the framing and the movement are yours.
Several hundred photographs of one object on a turntable, solved into camera positions and trained into a Gaussian splat. What you see is measured light off a real surface, not a sculpted approximation of one.
Turntable training always leaves debris: low-opacity haze around the subject and far strays thrown out by the solve. Every Node ships culled, upright and graded so it reads on a dark stage. Pull the camera all the way back and the background stays black.
A single .tox you drag into any TouchDesigner project, with the splat bundled next to it and no absolute paths to somebody else's drive. Six parameters on the front panel, an output TOP on the back.
A three-band audio analysis built in, reading your default system input. The low band drives the pulse, and zoom, spin and tilt are exposed so you can bind them to whatever else you are already running.
Six captures, each one a separate physical flower scanned end to end. Every capture has its own page with the interactive viewer, its measured shape and what ships in the download.
Any one capture, with the three-band audio chain wired up and the reactivity parameters exposed on the component's front panel. Load it, play a track, it moves.
Every capture in the catalog, all six, each with its own component. Works out cheaper than three bought separately. A master crossfader for switching between them mid-set lands as a free update.
The splat and a stripped component with no audio chain, for anyone who would rather build their own reactivity from scratch.
Native Gaussian splat rendering was added in this build. Earlier versions will not open the component. The free non-commercial tier runs everything here.
This is a .tox component. It does not load in Resolume, Notch or Max, and there is no OSC layer in this version.
Splat rendering is GPU-bound and scales with resolution more than with gaussian count. If the viewer above runs smoothly, the component will too.
Reads your default system audio input. Routing desktop audio into it needs a loopback device on Windows, the same as any other TouchDesigner audio patch.
The viewer on this page is the actual capture, streamed at full density. What you download is the same cloud plus the component and its documentation.